Aurelian Concord
Oathbound bastions, light-forged defences and disciplined guardians.
An ancient fracture has merged lost kingdoms, living magic and intelligence beyond time. Build a deck. Lead your armies. Change the battlefield—and challenge the Sovereign Intelligence that has seen every possible future.

When the Heartspire shattered, geography and history collided. Rivers rose into the sky, ancient cities crossed into tomorrow, and the living Currents began to rewrite the land beneath every army.

Original cinematic vision artwork. The site is an interactive design showcase, not a released game.
Five distinct factions. Five strategic identities. Each draws on two of the five magical Currents, with unique recruits, landforms, structures, relics and spells.
Oathbound bastions, light-forged defences and disciplined guardians.
Living forests, concealment, elusive scouts and wild renewal.
Siege forges, scorched earth and relentless high-risk pressure.
Sacred flame, sacrifice, heroic rescue and radiant counterstrikes.
Forgotten, Ascendant and Transcendent forces led by Aethron.
Aethron remembers the first kingdom and the final dawn. His Epoch Legion fights across past, present and future—but even his predictions are not certainty. Your choices can create a future beyond his calculations.
Planned game architecture: a deterministic rules engine, a fair tactical search AI, and an optional conversational character AI. These are design plans, not a currently connected AI opponent.
See the Epoch Legion cards →Deep, understandable rules create skill. The magnificent effects should clarify what's happening on the battlefield—not replace competitive decision-making.
24-card tactical decks, mana curves, rarity limits, synergy and counters. Meaningful Commons and spectacular—but answerable—Ascendants.
Recruit formations, positioning, ranged lines, ward, retreats, structures and casualty management.
Forests spread, bridges rise, fires divide lanes and crystalline rifts change the routes to victory.
Five original Currents and a two-attunement identity per faction. Spend for tempo or save for decisive combinations.
Forecasts, delayed effects, era-linked recruits and time-shifted tactics that always have legal counters.
Destroy the opposing Crownheart or control two of three fracture sites through two consecutive own Close phases.
Try a battlefield transformation. In the future game, these changes affect movement, sight lines, occupation and timing. This illustrative map is interactive but does not run a full match.
Terrain demonstration only. No opponent AI, deck rules or damage resolution runs here.
Every founding card has a unique name, faction, type, rarity, mana costs, target and first-draft ability. Six Epoch Legion cards feature original painted concepts; the rest use individual visual studies, pending commissioned-quality final artwork.
Click a card to add it. One faction, 24 cards, rarity-based copy limits; save your selection as JSON.
This is a local deck-selection demonstration. Decks do not yet enter a programmed match; card effects are provisional and subject to balance changes.
Three eras, one commander. Aethron's power is strategic foresight—not an unfair ability to read secret cards or ignore the economy.
Ancient guardians, lost empires, ancestral protection and slow but resilient armies. The past remembers.
Battle-tested soldiers, engineers, tactical formations and the power of decisions made in the present.
Living constructs, crystalline technology, temporal displacement and the uncertain possibilities of the future.




Original illustrations are art concepts. Final printed card faces will use the current rules data so costs and timing remain accurate.
We treat cinematic presentation, card design and gameplay engineering as separate verified milestones. First a full human-vs-AI match, then advanced art and systems, then online play.
Five factions, five Currents, complete 120-card design catalogue, Aethron and the campaign direction.
Deterministic rules, card effects, 9×9 battlefield, legal mana/targets, combat, end-to-end matches and tactical AI.
Final distinct card paintings, motion, sound, AI character, campaign encounters and accessible controls.
Accounts, collections, server-authoritative multiplayer, rankings and future original expansions.